AT A GLANCE

Heartlink brings together Stella Sora’s chats, gifts and invitations. The captured invitation reference allows inviting a Trekker at affinity level 6 or above. For a Special Memory, use the matching Trekker and location, then the relevant second branch; even the correct choice is not a guaranteed trigger.

Invitation conditions from community revision 34101 and the original Special Memory route project. The available scenes and routes are a source snapshot, not a claim that every later Trekker has identical activities.

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Reach the invitation condition first

Open Heartlink for the Trekker you want to spend time with. The captured Invite reference sets affinity level 6 as the condition for invitations. Gifts can raise affinity through Heartlink → Mail; an invitation route and giving a gift are separate activities, so a preferred gift does not itself choose the outing destination.

The official game overview describes affinity and personal side stories as part of getting to know the Trekkers. This is distinct from a combat build: a character’s story access, gift reaction and battlefield role are different questions.

Stella Sora Heartlink conversation with Amber.
Official Stella Sora promotional context. This image is not a capture of the procedure or build described here. Open source ↗

Match the location and the second choice

The original route project by trazhenko distinguishes the two dialogue branches. Its collected observations say the first branch does not decide the Special Memory; the relevant second branch does. At the Port, the listed second choices are night fishing or coastal sightseeing. Use the exact option for that Trekker rather than treating every visit to the Port as the same route.

The Market can offer only three of four possible choices in an outing. If the required option is absent, that visit does not provide the route you intended. The captured reference says re-entering the game can change the offered location; it does not establish a guaranteed refresh count or a way to force the desired memory.

A failed trigger is not necessarily a wrong answer

The original community observations include identical choices failing on one day and succeeding on another. A correct choice therefore does not guarantee the Special Memory. Retain the Trekker, location and second-choice match when trying again instead of inventing a new first-branch requirement.

The captured reference permits the invite story to trigger again for affinity, while its rewards can be claimed only once. Repeating the story and claiming its first-time reward are different outcomes; do not expect another first-clear reward every time the scene appears.

Use the specific lookup for the next question

For a particular outing, look up the Trekker/location pair and its exact second choice. For a gift, check that Trekker’s preference and the gifting screen’s limit. This overview does not combine every character’s memories into a generic guaranteed route or claim a fixed total for the latest client.

Find a named second choice in the Special Memory lookup.

Sources & scope

These notes organize the sources below. Creator observations belong to their authors; this site has not performed the gameplay tests. A source check is separate from a game update or publication date.

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